All our games use scaffolding to teach new techniques, offer gentle practice, and provide encouragement.
Practice whenever you want, wherever you want. Our games will always give you the feedback you need, even offline.
Monitor your progress
Get a glance at your progress with easy to read graphs that reflect performance ranging from a single day to a year.
instant feedback with a personal touch
When a client works together with a speech and language pathologist (SLP), the SLP provides both guidance and feedback on how the client performed or how they can adjust to continue making speech gains. SAY IT Labs proprietary artificial intelligent (A.I.) technology has been created to mimic this behavior by providing instant feedback and player-performance guidance.
in-house speech recognition technology
Speech recognition has become popular by systems such as Siri, Alexa, and Google Assistant. People with speech disabilities have never managed to use such systems with ease nor accuracy. After years of development, SAY IT Labs has created speech recognition technology that has been trained and adapted specifically for people with various speech disorders. Finally people who wish to practice independently have a platform that understands less common speech productions and offers speech assistance for remediation.
Top-notch technology wrapped in an accessible game
Imagine playing a video game designed for people with speech disabilities where your voice becomes the super power. This is the case with all SAY IT Labs video games where the client is at the center of the universe. Practicing hours and hours of speech goals independently in one of the most entertaining settings is the ultimate puzzle piece imaginable that can stimulate and offer confidence to promote speech practice.
SPEECH THERAPY TECHNIQUES
Speech therapy techniques implemented deep within each game
Our proprietary artificial intelligence-based speech recognition technology is designed to support and treat people with a range of speech disabilities. Our goal is to develop a more effective manner to improve speech pathology treatments, increase compliance with treatment recommendations, monitor results and provide ongoing feedback both to the patient and speech therapist, and overall materially improve upon current traditional speech pathology treatment methods.
Say It Labs represents the intersection of speech recognition technology and speech and language pathology. Stay motivated, learn techniques taught by some of the world's most esteemed communication experts and dare to level up your communication skills.
Your voice is the joystick. Use your voice to climb a beanstalk, swim with dolphins, or jump on crocodiles. Your voice will experience something fantastic as it is used to discover a whole world, manoeuvre around obstacles or collect secret objects.
The best way to conquer speech goals is by practicing. Finally the science has been transformed into a video game that provides real-time feedback. Stay motivated and confident while you explore all the different levels in the game.
SAY IT LABS'S FIRST GAME
Fluency Friends is the first game developed by Say It Labs in English and Dutch. This game helps kids aged 5 to 15 to improve their stuttering with a fun and engaging speech therapy experience where their voice is the joystick.
Renown fluency specialists are helping Say It Labs throughout the different development stages to ensure the best possible version of the games will be brought to the market. They have donated hundreds of hours of guidance and evidence-based research on countless techniques that work towards improving speech from the neurological, physiological, and linguistic levels.
Dr. Suzi Fosnot
Dr. Suzi Fosnot is a former member of the American Board of Fluency and Fluency Disorders, former fluency professor, and master clinician. The work of the Fluency Friends video game is largely motivated by her work entitled, The Fluency Development System for Young Children.
Dr. Frances Freeman
Dr. Frances Freeman is one of the iconic researchers in the field of stuttering, having recently published her 100th academic article. She has profound knowledge of what happens in the brain when people stutter. Frances generously provides Say It Labs with scientific expertise.
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