The California Speech Language Hearing Association has informed us that its yearly convention with more than 3000 registered participants has been canceled due to the COVID-19 pandemic. We were excited to present an update on the development of our video game Fluency Friends and initial results of the second pilot study featuring the game. This will regretfully have to wait until next year.
The SAY IT Labs team hopes that you and your family are healthy. Together, we can slowdown and stop the spread of the virus. Please follow local regulations and guidelines. Stay safe and take care!
The word on the street is out. SAY IT Labs is creating one of the most innovative projects of the year – a video game for people who stutter. But how does that work? Simple, a person who stutters uses their voice to navigate through the game. Their voice is the joystick. We have just completed our second pilot study and are now analyzing the results. Our initial findings suggests that not only is the Fluency Friends fun to play, but the game can be effective in improving fluent speech, in particular for the people who stutter. Over the past few weeks, tens of major reporters in Belgium have been knocking on the curiosity door hoping to get a glance at our work, our team, and details of the project.
For our Dutch-speaking readers, click on an article below to read more
The European Clinical Specialization in Fluency Disorders is a one-year program - compatible with the workload of an SLP - for speech-language pathologists wanting to become European Fluency Specialists. The program is run by a consortium consisting of 10 partners (universities and colleges) and 5 associate partners from 9 European countries.
We were honored to be one of keynote speakers at the recent European Symposium on Fluency Disorders 2020 which took place on February 15th, 2020 in Antwerp, Belgium. Our talk was titled "Game Changer: a voice controlled videogame for people who stutter". We dug deeper into the science behind our video game Fluency Friends and explored the various forms of stuttering therapy that is being incorporated into our video game. It was a fantastic and enthusiastic audience and were proud to share our research and work with all who came to listen. We hope to meet you at the next symposium!
SAY IT Labs is now officially a spin-off from two leading research institutions in Belgium, Vrije Universiteit Brussel and imec. The Vrije Universiteit Brussel is one of the top research universities in Europe located in Brussels, the heart of Europe. imec is a world-leading research and development and innovation hub in nanoelectronics and digital technologies.
Do you ever feel as if your voice assistants – whether Siri, Alexa, or Google – don’t understand you? You might repeat your question a little slower, a little louder, but eventually you’ll get the information you were asking for read back to you in the pleasing but lifeless tones of your voice-activated assistant.
But what if talking to your home tech weren’t an option? That’s the question facing many of the 3 million people in the United States who stutter, plus the thousands of others who have impaired speech not limited to stuttering, and many are feeling left out.
Find out more in this USA Today article.